Planner and database for MapleStory Classic World, built from the launch game files. Sources
Armor stats count toward damage, accuracy, avoid, defense, HP/MP and weapon requirements. Where to get it: shop price (meowdb), craft, quest reward, or drop / Free Market. The Path Planner's character wears none.
| # | Level | What to do | Where | Reward value | Time | Total |
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Not in the plan: at least one item they ask for has no known monster drop in the game files (NPC-made, boxes, or unclear).
| Lv | Quest | Asks for | EXP |
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| # | Map | Monsters | Mobs | Avg lvl | Hit | Danger | To potions | Relative | Est. EXP/hr | Mesos/hr | Hrs / level |
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Monsters on a respawn timer instead of the normal 7.56 s cycle, on maps open at launch. The ranking above leaves them out. A timer starts when the monster dies and the spawn waits for the next 7.56 s tick (meowdb spawn guide). Mushmom's map data says 60 minutes, but two player reports put it near 90 (meowdb). Crimson Balrog has no spawn on a launch map, King Slime is only in the Kerning Party Quest and Rotten Mushmom is in Forgotten Hollow.
| Monster | Lv | HP | EXP | Map | Count | Respawn |
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| When | Class | Lv | Map | Party | Card | Min | EXP | EXP/hr | vs estimate |
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| Asks for |
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| Job | Stats | Get it from |
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| Needs | At max level |
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Contribution is the total you need for that grade. Daily and weekly amounts come from the game files; level, contribution and discounts come from meowdb's COT2 notes.
| # | Grade | Level | Contribution | Shop discount | Storage | Per daily | Best weekly | Unlocks |
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One-time quests that unlock at grade 2 and grade 4. Hover a name for the full quest.
| Lv | Grade | Quest | Asks for | EXP | Mesos | Contribution | Item reward |
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| Grade | Resident | First time | Repeat (daily) |
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Bring 100 of one monster drop. Higher grades unlock bigger donations. The board offers one per week from the pool your grade can do.
| Grade | Donate | EXP | Mesos | Contribution | Item reward |
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Each town's civic center sells food, potions, a resident's chair and 100% scrolls. Your grade unlocks more items and lowers prices by your shop discount.
| Item | Verdict | Have | Wanted by | From level | NPC pays | Where to get more |
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The kill-stealer list tab is gone.
Crafting: every section (Masters and profession quests, Craft levels, Cheapest way to level, Recipes, Raw materials) now folds up when you click its heading. Masters and profession quests starts folded.
Items: the Type filter now also picks Weapons, Armor or Accessories (Slot then lists only that group's slots), and a Reset filters button puts every filter back to its default. Monsters: new Weak to filter (Fire, Ice, Lightning, Poison, Holy or no weakness), from the launch game files' element data; Reset filters clears it too.
Monster drops re-pulled from meowdb player reports: 825 confirmed drops (was 708), 122 new reports across 66 monsters, 2 removed by meowdb (Mithril Ore from Fire Boar, Diamond Ore from Evil Eye). Shade has drops listed for the first time; Wraith, Zombie Lupin and Dark Stone Golem got the most new ones.
New Skills page under Databases: all 90 1st and 2nd job skills from the launch game files, searchable by name, job or effect, with class, job, advancement and type filters. Click a skill for its page: description, effect at every level, the skill it needs and the skills it unlocks.
Drop, pick or paste screenshots of your Character Stat, Equipment Inventory and Skill Inventory windows into the new box at the top of the Character Builder. It reads level, STR/DEX/INT/LUK, worn items (by icon) and skill levels, shows them for a check, then fills the build. The stat window shows totals, so the read gear's base stats are taken off to get your AP. Reading happens in the page; nothing is uploaded.
The Monsters list has a Drops item box: type or pick an item and only the monsters players report dropping it stay (from meowdb drop reports; + = net confirmations). A Reset filters button clears search, type, item and sorting.
New EXP/hr calculator under Your character: note your EXP, start the timer, train, then type the new EXP. It gives your real EXP per hour, % of a level per hour, time to the next level (or a goal level) and how it compares with our Where to train estimate for that map. Sessions save in your browser. Idea from MapleEXP.
Monster drops re-pulled from meowdb player reports: 708 confirmed drops (was 580), 128 new reports across 65 monsters, none removed. New include Mano and Mushmom crafting catalysts, and many more equips, scrolls and ores.
World Map has an Undervalued maps button: green dots are quieter training spots (maps guides call overflow, quieter or little-known, or that have the same monsters as a famous map), red rings are maps the guides call busy. Each card says why, what to go instead of, sources, and the dearest drops reported there. It ignores your class and level.
On the World Map (and the Sleepywood map), hovering a dot now only shows its name and monster levels. The card on the right changes only when you click a dot, so brushing over other dots no longer replaces what you're reading.
Items now show what players pay in player shops (median sale price from meso.watch): a Players column in Items, a line on each item page, a "players ~" line and sort in Keep or sell, and a Loot price setting in Frugal mode to value loot at player prices instead of NPC prices.
Frugal mode's net now includes ETC items and potions sold to NPCs (meowdb drop reports, at an assumed 5% a kill each; 10%, 15% or off in the new Loot sold to NPCs setting).
Frugal mode lists the healing and mana potions each map's monsters drop (meowdb player reports) under the map name.
Where to train: Basic attack (no skills) under Attack ranks maps with plain hits (no MP; arrows and stars still cost). Frugal mode has a Monsters that hit you setting (default 1 in 4, was every one), so damage taken is less harsh.
The damage-per-second box is gone. Type what your in-game stat window shows instead: Attack range, Accuracy, Evasion, Max HP and Weapon Def (Magicians: Magic and INT). Empty boxes fall back to the Character Builder's default build for your level, which is also better than the old 20 × level guess.
Where to train has a Mode picker. Frugal (meso positive) shows only maps where monster mesos cover your potions and ammo, skips Danger/Lethal maps, and ranks what's left by EXP. Each map shows its net mesos per hour. Damage taken is an estimate; see the how-to box.
The text under the title is now one line. The how-to boxes at the top of each page start closed; click one to open it.
New Home page with every tool and what it's for. The top bar now shows five sections (Your character, Databases, World, Towns and trade, More); pick one to see its pages. Clicking the site title goes home. Links between pages (map names, items, monsters, Route here) work as before.
New KPQ tab: how to get in (4 players, level 21+, channels 3-5 only), Proof of Companionship, every stage with its minimap and monster spots, Cloto's coupon questions, all rope / platform / barrel combinations, King Slime's stats, the monsters inside and what players get from Companion's Magic Box. Game-file data plus meowdb's KPQ guide.
The Sleepywood area map now has a Sleepywood area map button above the World Map, an Open Sleepywood map label on the map itself and a button in Sleepywood's card, and it opens wider so the map names don't overlap. Before, it only opened by clicking the small square dot.
On the World Map, clicking Sleepywood opens a map of the Sleepywood area: all its maps (dungeons, Ant Tunnel, Evil Eye caves, Sanctuary, Deep Forest of Patience) joined by their walkable exits, each with the usual hover card. Monster search lights up dots there too.
Clicking a map name anywhere on the site now opens that map's card on the World Map (monsters, EXP/hr, danger, NPCs, quests, minimap) instead of the navigator. Press Route here on the card for directions.
Re-pulled meowdb's player drop reports: 82 new confirmed drops, 3 no longer confirmed. Bosses, KPQ and jump-quest monsters now show their reports too (Mano, Mushmom, Zombie Mushmom, Jr. Balrog, King Slime and more had none before). Updates monster pages, item pages, Crafting and Keep or sell.
Items tab has a Get it from filter (monster drops, NPC shops, crafting or quest rewards), a Used for filter (crafting components, items quests ask for) and a Hide quest items filter (on by default) for letters, proofs and other quest-only items. Quest item pages are tagged "quest item".
New Items tab: all 2,220 items in the launch game files, searchable by name or by a monster that drops it, with type, slot, job and "has a known source" filters. Click any item (or any item icon or name anywhere on the site) for its page: stats, description, monsters that drop it, NPC shops, recipes, quest rewards, quests and recipes that want it, sell price and similar gear. Monster pages link their drops to item pages, and item pages link back to monster pages.
World Map has a Find a monster box: type a monster and every place it spawns lights up (other dots dim), with a count per island. Hovering a lit dot opens the minimap of the map where it spawns most.
The World Map card's minimap now shows where each monster spawns, one color per monster, with a legend. It sits right under the map list.
New World Map tab: the game's own Maple Island and Victoria Island maps with a dot for every place. Hover a dot to see its maps, monsters (level, HP, EXP), danger and EXP/hr at your class and level (estimate), NPCs and their quests, cab and potion shop, and a minimap. Click to pin; map names open the Map Navigator.
Map Navigator has a No taxi box: tick it to get a walking-only route (fewest maps) instead of cab rides between towns.
New Map Navigator tab. Clicking any map name on the site now opens it as your destination: pick where you're starting (any map or a town) and it shows the quickest route map by map, with which numbered exit to take on each minimap, cab rides between towns and Shanks' ship off Maple Island. Travel time is an estimate (30 s a map, 45 s a cab), same as the Path Planner.
Clicking a monster (in the Monsters tab or any monster name on the site) now opens its own page: stats, every spawn place, drops, mesos, attacks and quests, plus Best maps to farm it: the maps it spawns on, ranked by how many you'd kill per hour at your class and level (estimate), with danger, EXP/hr and a minimap showing where it spawns. Each page has a shareable link.
New Monsters tab: all 71 monsters you can meet at launch (field monsters, bosses, jump quests, KPQ, 2nd job test), searchable by name, map or drop. Each card shows every stat in the launch game files (HP, MP, EXP, attack, defense, accuracy, avoid, speed, knockback, regen, elements), its attacks and skills, every spawn map with respawn time, meowdb player drop and meso reports, and the quests and recipes that want it.
Path Planner grind steps now list up to 2 backup maps for when the pick is crowded: monsters within 5 levels on average and at least 60% of the EXP/hr, with the percentage shown.
Every tab now uses the OSMS Public Release export (Oct 6) instead of Closed Online Test 2.
By ohmi69. osmsdataexplorer.com · GitHub
Data used with the site owner's permission. Raw COT2 data
By Jota. Must-Do Quests & Valuable Rewards
Data used with the site creator's permission. meso.watch
Also checked but no data used yet: the Maple Community API (api.maple.community). Built by Danny with help from Claude. If you made one of these and want something changed or removed, let Danny know.
Hover names for the quest, NPC or item. Quest items marked with a profession are crafted.
Same table for every profession. Lv 1 comes from the apprentice quest.
For each craft level, the recipe with the lowest cost per craft EXP: its fee plus the fees of parts you make on the way, plus raw materials at what an NPC pays for them (what you give up by not selling them; an estimate). Materials with no NPC price count as free and are flagged. Crafts needed = craft EXP for that level ÷ the recipe's EXP. Whether low recipes keep giving full EXP at higher craft levels isn't in the game files.
| Craft Lv | Craft this | Crafts | Mesos | Materials (from scratch) |
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"From scratch" breaks crafted parts down to raw materials and adds their mesos. Parts with several recipes use the lowest-level one.
| Ingredients | From scratch |
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Everything recipes use that no recipe makes. Click a name to see the recipes that use it. "Sells for" is the NPC sell price.
| Material | Recipes | Used by | Where to get | Sells for |
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